K.I.T.T. has an Electronic Jamming System which consists of three main components: the Electromagnetic Field Generator, Electronic Field Disrupter and the Microwave Ignition Sensor.
The system can take control of electronic machines, allowing such diverse activites as cheating at slot machines, breaking electronic locks, scrambling security cameras, and withdrawing money from ATMs.
The system was used most frequently to disable the engine and activate the brakes on a fleeing vehicle. In some episodes, K.I.T.T. used the system to magnetize and manipulate non-electronic objects such as a mechanical combination lock, and to create "poltergeist" activity, moving random objects to frighten people.
The new K.I.T.T. (3000) has a similar system.
- The system was first used in Episode 109: Inside Out.